Miami Chase is a top-to-bottom perspective multi directional car action game with shooting, developed in 1990 by Team 7 exclusively for the Amiga 1Mb systems. In 1991 two more versions followed; one for the Commodore 64 and one for the ZX Spectrum.
Review
STORY / GAMEPLAY In a vicious Miami shadowed by crime your task is quite tough since you are a law enforcer fighitng numerous masterminds of the underworld. You are the skillful Don Ferrari, an undercover cop, a specialist against crime. Elections will take place soon and the current mayor of the city hopes to regain his title and position but his hopes and efforts are compromised by the actions of 7 different criminal lords. So the mayor grants you with a very fast Lamborghini Countach Police car and a 48-hours protection from police arrest and requests from you to eliminate each and every of these crime "barons". The 48 hours limit is crucial, otherwise the police will pursuit you in case you break the law. You must drive through the crowded streets of Miami to seek and destroy a number of sports cars. So, hit the pedal to the floor, shoot every suspicious car and make sure you don't shoot or crash other civilians and drivers. The action gets more interesting by collecting power-ups that grant extra weaponry! Miami Chase is a gorgeously simple game with aesthetics that any fully-priced software house would be proud of back to the days and a gameplay that any arcade fan would love! All in all, Miami Chase is a very good (and unique) action game. It works only on the 1Mb Amiga systems.
GRAPHICS / SOUND OK, Miami Chase does not take the Amiga's hardware to its limits, but still, it's a very colorful, bird's eye view, action game. The city details (roads, building blocks, cars) are very well done and the sprites (the cars) move amazingly fast and smooth. The game's sound consists of a nice intro music plus a fantastic, Italo-Disco style soundtrack on the main menu (among the best for the Amiga - check the video below!) Into the game, we have to choose between nicely sampled sound effects (explosions, gunfire etc) or music.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs